Mmm so, i know that adding a subclass doesnt straight give you any of the abilities linked to that subclass. Edited by QueegĪddability removeability at will, if something stays where it shouldn't. On that account, does anyone know Berath's Blessing's name for console purposes?Īddability removeability at will, if something stays where it shouldn't. Level him up by one to gain level 0 talents/abilities at level 2.įor your charname, just use opencharactercreation - be aware it will remove things like Berath's Blessing and your equipment. Wordier titles are separated by an underscore Paladin_Frermas_mes_Canc_Suolias. Getting achievements will grant you points that you can use to spend on Beraths Blessings in a new game. Note that if you enable console commands, achievements will be disabled for the remainder of that save game. Or stay true to the game in some way and just make him an Unbroken or Fighter/Streetfighter. Achievements are obtained by fulfilling certain criteria throughout playing Pillars of Eternity II: Deadfire. Setsubclass Player_Eder Barbarian Barbarian_Berserker Setsubclass Player_Eder Monk Monk_Helwalker You can technically make a barbarian/fighter/monk/paladin+ this way buuut I don't recommend it Replace Player_Eder with whatever findcharacter eder returns Setclasslevel Player_Eder Barbarian 1 False - Edér is now a lvl 1 Monk/Barbarian //false keeps all else Setclasslevel Player_Eder Monk 1 True - Edér is now a lvl 1 Monk //True removes all other classes So i just want to be good at all of them, but exel none and I think this build might do the work.For changing classes and subclasses, my dudes: The only thing i fear before begining my playthrough: is that 14 per is just not enoug, but i must test it more to know if its true.īTW: After researching i figured paladins are a hybrid of tank, damage and support. (if you'd like to, i think that's a fun point in playing paladin).Īnd for removing a point in dex: you are probebly right but i dont know why i just can remove it, i hate gaining negative impacts no matter how small they are (XD) So i would recommend remaining it as 10, 15% more health is NOT WORTH IT in comaprison for extra int might or so forth.ĭump some points into Int for some nice AOE spells and overall better spell defence. The difference between 16 and 17 resolve is very minimal, 16 is enough for alot of dialog options for example and i dont think 1 extra point benefits it.Īnother thing: Con is not a beneficial as Res and Per, and extra protection really overcomes the benefits of a bit of extra health, that you get 5 extra health per level anyway. Would be very interested to see how you do in your build. Tbh, I am not sure, in the long run, how valuable 15% HP is. Pros: High Deflect, Fort & HP and ok WillĬons: Slower attacks, Will not as high due to lower int and no bonus to AoE, ability duration etc.Īgain from looking at your build and that one, yours seems more balanced, giving better overall saves and a bit more umph in attack at the expense of 15% HP. The issue is ofc it's hard to know beforehand which saving throws are best, how much of a difference 16 vs 17 Resolve will make etc.Īgain thinking out loud, here was a setup for a more dedicated tank (Based on Human, Aydra (cannot remember spelling) ) that I was considering (not tested) However I am still not convinved on my stats and yours look better balanced. I was thinking of making an offtank/Damage combo (with S&S) and these are the stats I had thought of One thing that could be considered (thinking out loud here) is perhaps dropping a point in Dex for something else, either one of your key stats or even con (although tbh not sure how much benefit 3% HP would be). I agree with your stats that Resolve should be highest, gives a lot of good passives esp. I imagine a 2H would benefit greatly from additional might. Interestingly enough on my tests I killed things faster with only a 1H weapon equipped but survied longer with the shield. Seriously, this sucked major but I am attributing this to my character not being created with this in mind.ĢH: More dmg per hit than 1H only and Shield but medium accuracy. With shield took around 0.6 0 - 0.9 per hit due to increased deflection bonus.ĭual Wield: Miss miss miss miss miss miss die. Without shield took about 1.5 - 1.7 damage per hit. I did a few tests against the same enemy using Dual Wield, 1H only, 1H plus shield and 2h and here were my results (this was not a thorough test and as the game is on dice there is a random element, but might give a starting point for consideration)ġH & Shield: Medium accuracy, improve dmg reduction due to improve deflect. S&S give reduces accuracy but improved defence (I found the difference quite noticable). Actually been discussing this exact topic in another threat here, more info there as I asked the same question but that was more for a Off-Tank/Damage Dealer.įor buffing I would imagine Perception is important as it improves interupt defence and that can be a paid.
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